Course Details
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Diploma in 3D Animation

UNDO Academy
Petaling Jaya, Selangor
Counsellor Available!
In recent years, computer commercial art in Malaysia has become one of the new mainstream job selections, especially in cartoons and computer games. Many international companies have collaborated with Malaysia to bring many opportunities for production in Malaysia. This shows that Malaysian talent is recognized by the world. 

As animation or game production requires a large team, the employment rate in Malaysia with a shortage of talent is very impressive. To students interested in animation, concept art and game production are now is a great time to sign up.

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Course Summary

Intake

Jan, May, Sept

Course Fees (estimated)

RM 39,600

Course Duration

2 years

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  • SPM/ O Level/ UEC/ STPM/ A Level
  • Equivalent academic qualifications that are approved by The   Ministry Of Higher Education. 
Application Fee ( Non-Refundable ) - RM 600
Deposit ( Refundable on condition ) - RM 1,000
Total Course Fee ( onetime payment ) - RM 37,000

Semester 1 - RM 6,600
Semester 2 - RM 1,650*4
Semester 3 - RM 1,650*4
Semester 4 - RM 1,650*4
Semester 5 - RM 1,650*4
Semester 6 - RM 1,650*4

Total Fees : RM 39,600
TERM 1
This is where your course begins. Students will learn the essential drawing skills as well as sharpen their observation skills in this term. They will also be diving straight into Digital software to learn the basics of the program.

TERM 2
Moving into the next term, students will be learning more techniques and theories about working with 3D software. Students will be taught about Modeling methods on Topology and how to apply proper textures onto their models. In addition to that, they will also be learning the basic principles of Animation to move their objects and characters.

TERM 3
At this term, students would have developed their foundational skill sets. Here is where students are expected to work more professionally and polish on their artwork. They will have a taste of Traditional Sculpting to better comprehend the shape and anatomical study of a creature or character.

TERM 4
In this term, students will be focusing more on technical workflows that would help polish and speedup their project. Students will be able to apply their foundational knowledge on perspective and anatomical studies to comprehend the lessons given and be given the chance to create rigs to move their very own creation.

TERM 5
Advancing into this term, students will be starting their Final Year Project. Students will come together to develop their very own short film. For this project they will be developing from the story till the final output.

TERM 6
At long last, to finish this term, students will be finalizing and completing their Final Year Project. Students will be preparing their portfolio as well as a showreel to represent themselves and their skills in order to step into the industry.
Disclaimer: Course Information details may change from time to time. Please check with respective institutions to get updated information.
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